AI Insights · Timothy · July 2022
Top 5 Interactive Story Games Performance in South America Q2 2022
Analyzing the performance of the top 5 interactive story games on a unified platform in South America during Q2 2022, highlighting trends in downloads, revenue, and active users.
In Q2 2022, the top 5 interactive story games in South America showed varied performance trends in terms of weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides an overview of these trends.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a notable decline in weekly downloads, dropping from around 62K in late March to approximately 9K by the end of June. Weekly revenue also decreased, peaking at $23.8K in early April and falling to about $12.4K by the end of the quarter. Weekly active users followed a similar downward trend, from roughly 269K to 125K.
Romance Fate: Story Games by HIGGS TECHNOLOGY CO., LIMITED experienced fluctuations in weekly downloads, peaking at 9.6K in mid-April and stabilizing around 7K by the end of June. The weekly revenue showed a downward trend from $8.7K in late March to $4.5K by the end of June. Weekly active users remained relatively stable, fluctuating slightly around 29K to 23K throughout the quarter.
Episode - Choose Your Story from Episode Interactive had a strong performance in terms of weekly downloads, starting at 52K in late March and peaking at 84K in early May, before settling around 60K by the end of June. Weekly revenue showed an upward trend, increasing from $3.4K in late March to $7.5K in early June, then slightly declining to $5K by the end of the quarter. Weekly active users remained robust, maintaining around 312K to 368K.
Journeys: Romance Stories by Gameloft displayed significant fluctuations in weekly downloads, with a peak of nearly 100K in early May and a low of about 39K in late April. Weekly revenue also varied, reaching a high of $7.3K in late June. Weekly active users showed an upward trend, peaking at around 333K in early May and maintaining a strong presence around 276K by the end of June.
Time Princess: Pearl Girl from IGG.COM had a steady performance in terms of weekly downloads, starting at 7.9K in late March and stabilizing around 1.8K by the end of June. Weekly revenue saw a peak of $7.8K in early May before declining to about $5K by the end of June. Weekly active users remained relatively stable, fluctuating around 168K to 147K throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.